Phantom Lancer is a close-quarters combat character, notorious for his increased physical damage and an uncanny ability to spawn illusions, deceptive entities adept at dealing damage to enemies while masking their progenitor.
The Lancer is often chosen as the team's primary driving force - with the proper progression and necessary game-changing artefacts under his belt, the character is a formidable adversary. Overcoming the Phantom Lancer in a one-on-one situation is nearly impossible; even with support, facing a Lancer could be a tough nut to crack.
The Lancer poses a particular threat in the endgame. If the character's growth is unchecked, the Phantom annihilates adversaries, circumvents traps, and seizes bases with lethal efficiency.
You must start countering the Lancer from the onset of the match – you cannot afford to let the character level up and enhance his proficiencies unchecked.
For an optimally effective onslaught against the Lancer, you should employ counterpicks - characters, abilities and artefacts designed to neutralise or weaken the nemesis in question.
At the start of the game, the Lancer is slow - the hero needs to develop his effects, destroy monsters and collect artefacts. In the initial minutes, Phantom Lancer is busy farming. Lancer's allies cover for the hero if the team works well together.
Phantom can inflict substantial damage - farming goes quite swiftly. The hero can overcome obstacles and adapt to play in the forest. In case of a chance 1x1 encounter in the game's early stages, Lancer might deliberately lose the battle to return to farming after resurrection.
After developing effects, the Lancer avoids direct encounters with opponents using illusions. While the opponent attacks the disembodied spirits, the hero slips away.
Phantom Lancer has at his disposal four abilities that make the hero dangerous for opponents:
Illusions are the main strength of the character. The second level of SPIRIT LANCE allows Phantom to attack several characters and create two illusions. The copies that the hero creates live for 8 sec. Copies created by illusions with the JUXTAPOSE ability - 4 sec.
Thanks to his abilities, Phantom Lancer can create more than ten copies that deal damage to the opponent. Even 3-4 copies can destroy an enemy with a low health level; 8 or more make Lancer virtually invincible in group combat.
Engaging against a Lancer isn't a walk in the park. Right out of the gate, it's crucial to disrupt his attempts to farm by taking down creeps and amassing gold. The best strategy is to prevent the hero from venturing into the jungle, where it's trickier to interfere with Lancer’s operations. If your foe senses your deliberate disruption, he'll either face off or retreat.
Players geared up to counter Lancer should acquaint themselves with the following Achilles' heels:
The right counter against a Lancer would be a character with effects that can disrupt or block the enemy's abilities. Ideally, two players - a damage dealer and a support - should confront Lancer as a unit.
If Lancer starts a fight with negligible resistance, it's likely he's planning to drop fast in order to revive and return to farming. Experienced Dota 2 players often advise against killing in such scenarios - better to pull back, recuperate, then divert Lancer from farming again.
When Lancer takes the mid-lane, it’s best to play cautiously against him. Consider having mobile characters or damage dealers on the field - warriors with muscular physical piercing damage are preferable, ideally those with AOE damage. AOE allows simultaneous attacks on Lancers and illusions.
Optimal characters to counter Phantom Lancer in mid-lane are as follows:
If your team doesn’t have any of these counter-picks, a smart strategy would be to have two players taking on Lancer. Left unchecked, he could potentially spell trouble on the lane.
An in-lane adversary against Lancer is usually deemed meaningless. One-on-one confrontations are likely to end in a loss.
In the case of such encounters, the best objective is survival. Always carry out lane attacks on Phantom Lancer in pairs, ideally as a trio. The perfect combination would be a character with potent splash damage to deal with clones, a strong physically damaged dealer, and healing support for that much-needed sustain.
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The Lancer's passive effect, Phantom Rush, is unshakeable. One must indeed be prepared for the Phantom Charge, but the charge in itself doesn't pose a significant threat. The greater peril lies in the illusions created by the Lancer after the rush - it's crucial to have artefacts that enhance 'Dispelling'.
Heroes with AOE damage and abilities that can dismantle illusions perform best against Lancer. According to Lancer's battle statistics, the best counter picks are:
In the early stages of the game, Storm Spirit, Zeus and Puck perform better against Lancer.
The copies drain Phantom's Mana – heroes with a passive energy-draining ability are effective against him.
Lancer is effective in battles against damage-dealers who can't distribute AoE damage and characters with low health pools. A weakened champion can be annihilated solely through phantom illusions.
Lancer's weakest opponents include:
According to the stats, Templar Assassin has the lowest killing rate and victory rate against Lancer, below 38%.
A well-developed Lancer, equipped with the right artifacts, has the potential to counter virtually any hero, excluding their counter-picks.
When gearing up against Phantom, one must proceed with great thoughtfulness. It's essential to assemble at least 3 items of varying functionalities:
Phantom Lancer – a formidable character, creates illusions and possesses superior physical damage, defense, and health reserves.
To combat the Phantom, adversaries interfere with Lancer's ability to farm gold and accumulate artifacts.
With the smart selection of counter-picks and strategy, overcoming the Lancer is feasible. Even rookie players execute Phantom's counter-picks.
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