Batrider, a hero in Dota 2, soars on a gigantic bat, leaving a fiery trail and obliterated jungles in his wake.
For a long time, gamers would select Batrider for middle lane play, but following several updates, the hero's presence has been deemed crucial on the arguably tougher hard lane.
Competitors carefully research the hero’s abilities to make effective counter-pick decisions against Batrider.
The Dota 2 all-rounder Batrider can become a formidable counter-pick, posing challenging lane opposition in any given role. Notably proficient in dishing out significant magic damage, Batrider is an efficacious disruptor of the adversary's positioning within the map.
Batrider is frequently seen in the last-pick draft as a preferred choice during team composition rounds.
It poses quite a substantial challenge to pit against Batrider, even for a strong counter-pick, especially if Batrider has accelerated his gold scoop, managed an early purchase of essential items, and established dominance in the initial phases of the game.
His abilities lend Batrider the upper hand in the lanes.
"Sticky Napalm" showers a sticky oil onto a selected point with up to a range of 600 units and an effective radius of 375. With a 10-fold repeating effect, it slows down the enemy's movement and turning speed while amplifying the damage caused by Batrider's abilities.
Sticky Napalm does not impact allies, surveillance units, or structures.
The mana consumption for the ability is 25.
"Flamebreak" targets an area with a 500 radius, its range extending to 1300 units.
Batrider hurls a Molotov cocktail which, upon detonation, slows down and knocks back enemies within its impact range for up to 250 units, inflicting magic damage.
The mana consumption for the ability starts at 110.
"Firefly" is an untargeted skill of Batrider that allows him to traverse the jungles from an aerial view effectively. While gliding, he leaves behind a fire trail, incinerates trees and inflicts magic damage on the adversaries within a 200-unit radius.
The mana consumption is 125.
"Flaming Lasso" is a targeted effect with a 200-unit casting range. The flaming loop catches and drags an enemy, pulling them over a 300-unit distance while restricting their movement, attack attempts, and ability usage. The post-activation delay is 0.3 seconds. Teleportation by Batrider will disentangle the lasso.
The mana consumption for the ability starts at 150.
In Dota 2, developers have foreseen counter-picks for every hero. The efficacy of these counter-picks primarily hinges on the players' skills and their timely exploitation of character strengths.
Pro gamers choose Dota 2 heroes as counter-picks against Batrider, equipped with potent capabilities to:
Batraider confidently holds the central map lane. Experienced mid-laners utilize heroes as counter-picks who can resist the air rider's abilities:
In sideways positions, successful counter-picks against Batrider are Dota characters that neutralize the air rider's abilities, especially the 'Fire Lasso' – a potent weapon with a substantial cooldown period:
Counter-picks for Batrider are not suitable for these characters:
Batrider - a functional Dota character, is perfect for targeted enemy destruction, successfully disrupts the enemies' positional schemes on the line when attacking in a 1v1 encounter, and forces the other members of the enemy team to ditch their conventional routes and rush to assist.
Batrider operates effectively within the jungle. Adversaries consider their counter-picks, keeping in mind the susceptibility of the Flying Raider.
Batrider is a character that Dota 2 professionals recommend picking when possessing game experience and an understanding of the hero's specific capabilities.
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